THE BASIC PRINCIPLES OF DICE FOR ROLE PLAYING GAMES

The Basic Principles Of dice for role playing games

Spud-Jacker. Sitting in between axes/knives and Brute Cleavers, this option doesn’t add much in excess of an axe. You just trade Disarm for Knockback, which happens to be only situationally an enhance. Regardless of the thuggish attraction of just battering your victims (sorry, opponents) with a comically outsized wrench, this is often neglected

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